Fixed costs of developing and supporting the platform become negligible at a large scale. The math is quite simple: we pay around 2.5% for payment processing for major payment methods, less than 1.5% for CDN costs (assuming all games are updated as often as Fortnite), and between 1% and 2% for variable operating and customer support costs. Tim Sweeney: While running Fortnite we learned a lot about the cost of running a digital store on PC. Q: Why is the 30/70 revenue split that seems to have been the industry standard not appropriate here? had the chance to ask Epic Games founder and CEO Tim Sweeney about the company's plans for the store. The Epic Games Store will also have a "Support-A-Creator" program designed to reward YouTube and Twitch content creators for highlighting developers' games. The store will offer games built with a variety of engines, but Epic is sweetening the pot a bit for those using its own Unreal Engine in that it will waive all royalties it would otherwise be due for revenue generated through the storefront.
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The Epic Games Store will debut with "a hand-curated set of games on PC and Mac," but the company expects to open the store up to more games and platforms throughout next year. The company today announced that it will soon open the Epic Games Store, a digital distribution platform that eschews Steam's standard 70/30 revenue split to give developers 88% of the revenue their games bring in. Epic Games is launching a competitor to Steam.