Create your First Computer Game with Stencyl. I'll explain it) to make the PC (Player Character) look at the mouse. Trigonometry is the mathematical discipline which concerns itself with angles & triangles. Sin, Cos, Tan mean anything to you? Very few people would say that tetris is a violent game - but all games must require effort on.
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Should have a proper license included in the post itself. Please include images/samples in your post! 'Share Your Stuff' threads. Should have the OP posting in the comments alongside everyone else, if they post. Socialize: Join our Watch Weekly threads: Related communities 1 2. Hi, this is sort of a follow up to this post. I've been programming over the Summer and I just finished my Tetris Clone in C.
I'm probably a little biased but I think Tetris is a really fun game so if you want to try it you can download it here. It's a.rar file that contains everything.
It should work on Windows7, I'm using 32 bits but (I think?) it should work on 64 bits. It won't work on other operating systems sorry. I think porting it's a bit over my head atm but It's something I'll try in the future. I've included the source files if anyone wants to take a look. The code is written in C, using the SFML 1.6 library. I compiled it with GCC 4.6.1. I hope you enjoy this, if anyone has any feedback that'd be great!
Note: I'm pretty sure the file should work on windows, but if it doesn't let me know and I'll try and fix it quickly. Edit: I uploaded the game again. I got the 'Ghost Block' feature that PragmaticOne mentioned working. I thought it would be really difficult but It turned out I already had all the methods I needed to do it.
I just had to sort a few bugs and now it works great! I also fixed some of the bugs/design flaws n00004 mentioned. Removing the Header guards, Fixing the font definition and only loading the font from the file once. Compiles fine and is apparently playable on Linux amd64 (and probably anything with SFML).
(aside: why did SFML2 not change its include and library files to sfml2 when the version changed? Makes it a PITA to have multiple versions installed. Grumble grumble) Some totally mechanical things:.
the font file in the archive is called Rockeb.TTF. The displayText routine wants rockeb.ttf. The rotuines in Highscores.h want Rockeb.ttf. all of these routines load the font file each time they are called. Same for, eg.
You want to load these resources once. you don't handle window resizes (additionally, the size of the window you get is not necessarily the size you asked for. Similarly for position.) So the game is strecthed across my fullscreen window, but the code for detecting which option I clicked depends on absolute mouse coordinates. your.h files don't need header guards, because they're not really.h files. They're.cpp files, so they just seperate the program text; there's no seperate compilation. I'd suggest you rename them.
Additionally, if they were real.h files, you'd want eg. Display.h to include itself, rather than depend (fragily) on that being included by the file that includes Display.h. Edit: also, the font file is marked read only.
Its not a problem, just random. Really, really good job. I really like your games:D Please keep making more! These are not only fun to play, but also good ideas for games I should make. Just gotta start working with graphics first. Also, I have a suggestion or two if you're planning on adding onto it.
I think it would be helpful to show an outline of where the piece will land eventually if you let it fall on its own from where it is (like ). I messed up a few times cause I thought it was going to land somewhere else and it didn't.
I just really suck at Tetris though, so perhaps it's just me. Also, a way to keep score besides number of lines and levels would be nice. I like the levels and lines idea, but an actual score is cool too!
I'm not sure how actual Tetris tabulates a score, but there is a way! One more: perhaps you should change the down arrow to just an increased speed of falling instead of instantly placing the block on the bottom.
I kept forgetting about it being instant and ended up making a few blunders this way. I really do suck at Tetris. My best attempt landed me at level 2 with 3 lines. Thanks a lot that's really encouraging. About the Ghost Block (That's what it's called in the Tetris standards genpfault linked).
I didn't have that idea originally but I really like it. I think I'm done with Tetris for now but I might add it in later. The plan was to add a score in originally, but I felt like it wasn't really adding much to the game and to implement it I'd have to change the background graphics and positions of text display.
Which is the most frustrating part I found about making the game. I'm way ahead of you on the last one though. In the README file I explain that there's an alternate control scheme. My mother (who's been helping me test:) ) preferred the 'increased speed' option as well so I added one in. If you use a,w,s,d you'll find that s moves the block down quicker, but not instantly like the down arrow. Thanks a lot for trying my game, it means a lot and now I know that it works! You're welcome!
Ah, ghost block. Well if you come back to it, I think it'd be a fun challenge to implement! Yeah, I can see how that can be a pain.
It's not a necessity by any means and you already have a way to score how players do so I think it'd be best to just not include it in this instance. That's great! I ignored the README and went right to the game so I didn't know that:P It makes it much more fun to see them 'thrown' down like that! Sounds like your mother knows what she's doing!:) You're welcome! Keep working on new games!! It seems to me that you're making better and more advanced games each time around.
That's a good way to learn quickly and I highly recommend you continue doing things this way!